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A follow up to my earlier post about the leds-valve DKMS module, now it is usable within the latest experimental build of OpenRGB itself as long as that leds-valve module is loaded.

Support for the #Valve #SteamMachine under #Linux has been merged into #OpenRGB. This relies on the leds-valve kernel module that is included in the SteamOS kernel. A DKMS package is available to install this kernel module on #Arch and #Debian distros:

https://gitlab.com/CalcProgrammer1/leds-valve-dkms

or AUR leds-valve-dkms-git

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[-] helios@social.ggbox.fr 1 points 5 hours ago
[-] CalcProgrammer1@lemmy.today 3 points 5 hours ago

Only as useless as you want it to be, you could, for instance, use it with the hardware sync plugin to display CPU or GPU usage. I should mark it as manually configurable for segments so you can divide it up and use it for both CPU and GPU actually.

[-] Jjoiq@lemmy.world 9 points 21 hours ago

Forgive my ignorance if allready applicable. A visualizer for playing audio i use cava on kde and would love to intergrate this.

[-] CalcProgrammer1@lemmy.today 3 points 11 hours ago

The OpenRGB Effects Plugin has some audio visualizer effects including a port of my old Keyboard Visualizer. You can also use the Python SDK to integrate OpenRGB lighting into third party software.

[-] NeatNit@discuss.tchncs.de 16 points 20 hours ago

Yup, OpenRGB has audio visualization support in the Effects plugin: https://openrgb.org/plugin_effects.html

[-] als@lemmy.blahaj.zone 8 points 21 hours ago

I wonder how long till someone makes a decky plugin for tweaking then

[-] CalcProgrammer1@lemmy.today 3 points 11 hours ago

While I'm generally pretty anti-AI especially in OpenRGB itself, I did try slop coding a Decky plugin with free AIs for selecting OpenRGB profiles and colors just as an experiment. It didn't go well though and I'm not familiar enough wih Decky or the languages it uses to really do it justice. I'd love to see such a thing from someone who knows what they're doing.

[-] bjoern_tantau@swg-empire.de 4 points 20 hours ago

The built-in controls are already pretty good.

[-] NeatNit@discuss.tchncs.de 5 points 20 hours ago

Just curious (I don't have a Steam Machine and don't plan to get one), doesn't Steam fight for control of the LEDs if you run both Steam and OpenRGB at the same time?

[-] CalcProgrammer1@lemmy.today 5 points 11 hours ago

In game mode yes, at least during downloads when it uses the LEDs as an indicator. It does not stream effects in software otherwise, it just lets you choose from the built in effects, so OpenRGB can take over without Steam trying to fight it most of the time.

[-] unexposedhazard@discuss.tchncs.de 8 points 19 hours ago

From a very surface level look at the code it looks like the module disconnects the data coming from steam while OpenRGB is active. But i dont really do C so i might be totally off here.

[-] CalcProgrammer1@lemmy.today 2 points 11 hours ago

It does not, but Steam isn't constantly writing to the LEDs. The Customization tab in game mode just lets you pick from the built in hardware effects so it's not continuously writing. That means it generally is not fighting OpenRGB. The only time it does seem to write to the LEDs repeatedly is during downloads when it uses the LEDs as a progress bar. Also, in desktop mode (on SteamOS or on other distros) it does not seem that Steam touches LEDs at all.

[-] unexposedhazard@discuss.tchncs.de 1 points 10 hours ago

Oh okay cool. Thanks for actually checking.

this post was submitted on 25 Jul 2026
253 points (99.6% liked)

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