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[-] Graphiar@lemmy.zip 10 points 4 hours ago

I honestly don’t care. I understand why we moved away from it. My only issue is that we don’t actually own it. It’s a license that can be taken away whenever that company wants. I wish people would stop pushing for physical media when we’ve hit a real limitation there and instead push for regulation to get rid of this god awful licensing bullshit that has plagued the industry for over 10 years now.

[-] DrSteveBrule@mander.xyz 2 points 42 minutes ago

You're not wrong but I feel like getting rid of discs helps move things in the opposite direction. Yes it was licenses even with discs, but now we truly can't resell or trade.

[-] TopsickPilgrim@lemmy.world 14 points 11 hours ago

Did any of that R* union busting controversy get resolved?

[-] Knock_Knock_Lemmy_In@lemmy.world 6 points 12 hours ago

Why do people think that gta6 content will be stored locally?

[-] seriousslayerguy@lemmy.world 5 points 9 hours ago* (last edited 9 hours ago)

So it's gonna be a live service (online only) and die one day just like The Crew did?

[-] Simulation6@sopuli.xyz 2 points 10 hours ago

Wasn't Half life 2 digital release only in 2004? I remember being pissed off I had to create a steam account and that is why my account name is rather rude.

[-] buddascrayon@lemmy.world 2 points 2 hours ago

No, Half-Life 2 came out as physical media. The controversy was that you had to have a Steam account to activate the copy. Which, when you think about it, is not a whole heck of a lot different than what's going on here. But Steam has basically institutionalized the use of a platform to access games rather than simply having a physical copy for yourself. Which is why I'm glad companies like GOG exists.

The major difference here is that this game is a console only game. And typically with major console releases you would be able to take your physical copy and put it on a different machine and play on that instead if you liked. Whereas you can't do that now. You download this game to your console and that is your copy. It is tied directly to your account. Which is essentially how steam works. Which is why I find it absolutely hilarious that Rockstar is locking out platforms like Steam because of their concerns over people hacking the game and distributing it.

I sincerely hope somebody finds a way to crack it in less than a year. These fucking companies need to get kicked in the balls a couple times.

[-] sinematic@lemmy.zip 5 points 13 hours ago

Grand Theft Game there. What a fucking joke.

[-] magic_smoke@lemmy.blahaj.zone 2 points 11 hours ago

Do games even fully come on disc anymore?

Not tryna be a dick but like, haven't touched a modern console in a bit cuz PC.

Don't all new games need like a giant day 1 patch to work anyways now?

[-] GargleBlaster@feddit.org 3 points 6 hours ago

But you could sell a disk (as long as it doesn't need an activation code) which is one of the good things about consoles (said by people that have consoles)

[-] Transparent_knoll@awful.systems 1 points 9 hours ago

Yeah pretty much. I was gifted a collectors edition copy of starfield for xbox when it released, and the media was a metal credit token replica with a download code printed on the side, rather than a disc.

The smart watch it came with was pretty shit too fyi, but that's probably no surprise lol.

[-] LiveLM@lemmy.zip 11 points 17 hours ago

Considering this thing is bound to be a 500GB Clusterfuck with even more gigs of Day 1 patches I don't even know what physical media would look like.

Might as well switch to NFC Cards with the license inside them at this point.

[-] nullify3112@lemmy.world 7 points 10 hours ago

The physical media should be a 500GB M.2 SSD containing the game. Plug and play haha

[-] LemmyEntertainYou@piefed.social 7 points 13 hours ago

A disc with a licence on it is better than a single use download code.

[-] kbobabob@lemmy.dbzer0.com 1 points 9 hours ago

thumb drive? Should easily fit into a case

[-] Baggie@lemmy.zip 3 points 14 hours ago

I hesitate to ask but you know Nintendo already did that yeah? Like it sounds like you may know but just to make sure.

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[-] GoatSynagogue@lemmy.world 3 points 13 hours ago

Physical media was already a car crash victim lol. Physical sales are like 10% of all console game sales. To make the top 10 physical sales charts in the UK and US a game barely has to hit 4 figures in sales.

[-] Snapz@lemmy.world 2 points 12 hours ago

Designed car crash, aided by subsidized digital only console variants.

[-] curiousaur@reddthat.com 3 points 14 hours ago

It's at least the last nail in the coffin for consoles. The whole point of a console is that you can put the game in and it just works.

[-] GoatSynagogue@lemmy.world 5 points 13 hours ago

No, the whole point of consoles is that you can just play a game and it just works. Physical has been dead for generations.

[-] oh_@lemmy.world 4 points 8 hours ago

I still buy nothing but physical PS5 games. They are often on sale/cheaper than the digital only version on the PS store.

[-] Anonymous_Leaker@lemmy.world 4 points 15 hours ago

Physical media has been in trouble for a while now.

[-] DrCake@lemmy.world 31 points 23 hours ago

I’d imagine the games file size would be so large you’d need a full on binder to keep all the discs

[-] kbobabob@lemmy.dbzer0.com 2 points 9 hours ago

I'd imagine that the game would still be unplayable with physical media when it likely requires an Internet connection anyway.

[-] Baggie@lemmy.zip 7 points 14 hours ago

NFS most wanted was like 6 cds. Jokes on you I'm into that shit.

[-] Wispy2891@lemmy.world 3 points 14 hours ago

But it wasn't too different as a concept: It installed everything on the local drive, then used the first CD exclusively as a DRM. Didn't optimize the install size to leave the useless FMV on the optical media as the earlier PC games were doing

[-] Wispy2891@lemmy.world 5 points 14 hours ago

True story: as a kid I had a k6-400 MHz with 20gb HDD. Space was a constraint. I purchased state of emergency, it took 550 mb of space on the HDD AND it required the disc on the drive. I was shocked, what? All my previous games occupied a tenth of that, Virtua cop 2 was like 30mb. And installers usually asked if I wanted minimal or full install. Then I found out that there was a 500 mb intro.bik file. The useless intro video, the one that I would skip every single time was occupying 10x of the actual game and I was forced to have the CD in the drive as a DRM anyway... Why not load it from there?? Anyway, at the time they didn't do file checksum, so I copied rockstar.bik (1mb spinning rockstar logo video) as intro.bik and enjoyed my game.

Then later when playing on a much newer computer with windows 7 it wouldn't install anymore. It wasn't the game itself that was incompatible, but the DRM. Found a no-cd patch on gcw, then the game didn't require to be installed at all! I had copied the old drive on a DVD-r and the game would run very fine directly from the optical disc with ZERO install size....

[-] samus12345@sh.itjust.works 35 points 21 hours ago

Even if it requires a download, a license you can sell or trade is better than one you can't.

[-] Graphiar@lemmy.zip 3 points 4 hours ago

Of course, but we’re never going to get there without regulation.

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[-] cmnybo@discuss.tchncs.de 3 points 16 hours ago

They wouldn't release it on floppy disks. It shouldn't need more than a few blurays.

[-] vrighter@discuss.tchncs.de 1 points 14 hours ago

or just three, which is not unheard of

[-] WesternInfidels@feddit.online 11 points 20 hours ago* (last edited 20 hours ago)

I'm sympathetic, I think media that can be borrowed, lent, sold and otherwise transferred is better. But I've given up on video games being that way years ago. I don't have a "collection" of video games any more than I'd have a collection of used chewing gum.

The other side of that coin, though, is that I never pay more than $20 for a game. Almost everything I buy is even under $10. (I think the Orange Box was the last time I paid anything like a retail price for a game. And that was three games.) The games are ephemeral, they could stop working at any moment for any of a million different reasons, and I'd have no recourse. So I'm not going to pay crazy archival prices.

[-] Kolanaki@pawb.social 5 points 17 hours ago* (last edited 17 hours ago)

Saw someone else here or another thread about this make a great point: It's not the digital nature of the thing, it's where and who is storing it. Steam used to have a way of backing up installs yourself; if it's still a thing, I have no idea where it's hidden now. GOG is the only place I know that still allows this, with their DRM free installer executables.

I don't necessarily need to buy the games on a disk, but I sure would like the ability to archive them myself in the event the business storing my shit goes under or randomly decides to no longer store my shit. That was my biggest concern with Steam back when it launched (i resisted moving to the platform until the very last hour of WON being shut down and Steam became the ONLY way to play CS), but, again, it used to let you do this hella easily.

[-] ppue@lemmy.world 9 points 15 hours ago

Steam used to have a way of backing up installs yourself; if it’s still a thing, I have no idea where it’s hidden now.

Library -> Game context menu -> Manage -> Back up game files...

The game files are just directories you can archive however you want anyway. No stinky 'installer executables' necessary. (:

[-] PerfectDark@lemmy.world 4 points 16 hours ago

They're less known, but ZOOM-Platform are DRM free for everything, and given you the offline installers.

https://www.zoom-platform.com/

[-] GoatSynagogue@lemmy.world 1 points 13 hours ago

You can back up your Xbox digital games at least via transferring them to an external drive. Not sure about PS, they’re always more restrictive.

[-] Valmond@lemmy.dbzer0.com 15 points 1 day ago

How many games nowadays are available on a physical medium? Why would this be important?

[-] Einhornyordle@feddit.org 1 points 2 hours ago

Almost all of my Nintendo games are physical. If I had a Playstation or an XBOX I'd go for physical copies as well. Why? Collector and resell value, also you can't just disable my physical game, you'd have to come by and physically take it away from me.

On PC, I care less about it. If Steam shuts down tomorrow, I download everything today and unlock it via Goldberg or just pirate it on demand. On console, I either can't do that at all or it is quite challenging to do so (with some exceptions).

[-] Cherry@piefed.social 51 points 23 hours ago

Its a line, some people like to buy and own. Remember this moment when you spend the rest of your life renting your media.

[-] Truscape@lemmy.blahaj.zone 14 points 22 hours ago* (last edited 22 hours ago)

I mean it might just shift to services like GOG. I use Bandcamp for music and don't buy physical CDs anymore because the files are DRM-free and easy to archive. Same with GOG for games I own on it.

Now, Rockstar is definitely not doing a DRM-free release though. Hopefully a cracked version circulates eventually.

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[-] partofthevoice@lemmy.zip 5 points 21 hours ago

Because I like to actually own the stuff I buy. I don’t want to purchase access to a product for the same price as buying it outright.

I’m also salty every time I see a digital game available for pre-order. Pre-order is to make sure you get one of a limited set of copies. There are unlimited digital copies. The only thing pre-ordering a digital game does is ensure upper management is less stressed about bug fixes and botched releases.

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[-] SnotFlickerman@lemmy.blahaj.zone 6 points 23 hours ago

Literally all of them because there is no way for a game to exist without physical media. If it's on your SSD/HDD, it's on physical media. If it's in "the cloud" it's in someone else's SSD/HDD. It's always on physical media, just not a nice little disk in a box.

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this post was submitted on 26 Jun 2026
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