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submitted 2 days ago by testman@lemmy.ml to c/godot@programming.dev
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[-] onlinepersona@programming.dev 5 points 2 days ago

For creating interactive applications of all kinds: at least in my experience, it's a little of a chore to create frontends with Godot. Creating components with predetermined behavior was not easy.

I do understand that it wasn't the original goal, but now that it's in the vision, that might change.

[-] KindaABigDyl@programming.dev 6 points 2 days ago

Really? I quite enjoy the UI system of Godot.

Stacking Margin, HBox, and VBoxes together feels quite intuitive to me

What did you not like?

[-] onlinepersona@programming.dev 4 points 2 days ago

Making reusable components with actions wasn't fun to me. I tried it in GDScript and it worked somewhat, but doing it in Rust was a chore and barely worked. The major issue was that it couldn't be previewed.

Having the layout components was very nice, but they don't (or didn't?) support wrapping (once you add elements and reach the edge of the box, it doesn't add a new line).

And another issue was connecting events and having things update. For example editing a textbox and the value being displayed automatically in another UI component requires manually writing all that boilerplate.

There was probably more but I think I tried it a year ago. Things might've changed (I hope they did).

[-] RiQuY@lemmy.zip 6 points 2 days ago* (last edited 2 days ago)

If making apps is in the vision of the engine, I might bite the bullet and move my OBS overlay from JavaScript to GDScript, npm has been hell lately with the supply chain attacks, and CSS is a mess.

[-] rebelsimile@sh.itjust.works 3 points 2 days ago

Maybe I’m missing some of the background behind this, I saw the thing about building apps, but isn’t the Godot IDE built with Godot?

this post was submitted on 26 Jun 2026
36 points (100.0% liked)

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