Used to get that a lot, but now days you can keep playing most games even after final credits so there is absence of the finality in the games.
Tough books hit hard still.
Used to get that a lot, but now days you can keep playing most games even after final credits so there is absence of the finality in the games.
Tough books hit hard still.
This must be why I'm so chipper - I'm too ADHD to see my games through to the end! No I will not meet Hanako at Embers, I'll start another game and forget about it until I need the disc space back.
Only ever had this with Mass Effect. I think just the fact that it was a series I had played for years and the ending (albeit controversial) was final and left no "postgame" to play around with. Felt like a void.
I only beat it after the Citadel DLC had already been released, which IMO was a much stronger send off to the series than the game itself was at launch, though that just made the real ending hurt more when I got around to it.
Mass Effect is the best/worst when it comes to this. It's such a good game, and you join up and befriend your squad, you go through so many things to get to the ending, and then it's over. You put down the headphones, you get up, and stand alone in your kitchen for 20 minutes, realizing that it is over.
Damn you to hell Tuberculosis! We were gonna farm mangos you sadistic fuck!
Depression after Baldurs Gate 3 and relief after Elden Ring.
Terranigma, Lufia II, and more recently, Tales of the Abyss all hit me hard. Oh, and To The Moon. Stray came close, but I also played Stray at a difficult time in my life.
More like a hypothesis generating survey than an actual research paper. Even so, those are better numbers than a lot of other science headlines have (by orders of magnitude).
What do you mean?
What metric are you using to evaluate magnitudes for a hypothesis generating survey?
My point is that a lot of papers that make headlines have participants numbering in the single or double digits, so this is at least better than that. Your point (I assume) is that a low number of participants should be viewed skeptically, and I agree with that.
Video games give me a sense of purpose in a life where I feel I have none. When you lose that feeling, that's when you fall back on this shitty cyberpunk capitalist dystopia.
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