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[–] 16 points 6 months ago (5 children)

Used to get that a lot, but now days you can keep playing most games even after final credits so there is absence of the finality in the games.

Tough books hit hard still.

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  • [–] 4 points 6 months ago (2 children)

    I straight up stopped playing Silksong when I got to the endgame bosses. I'm not ready to say goodbye. I'm lucky to have unfinished business with older games in my collection, but I've also literally bought and beaten other games since then as well. It's an emotional reluctance for sure.

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  • [–] 2 points 6 months ago (1 child)

    Just throwing out that I'm on my third silksong playthrough and still having a blast. I wasn't ready to say goodbye either.

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  • [–] 2 points 6 months ago

    I get that. For me the first playthrough carries with it an emotional finality because my time is more limited, and I know I'm too drawn to new games to linger once I have a sense of completion. A game has only to cleverly deny me that feeling, and I'll spend hundreds of hours on it. Slay the Spire did that well, but I know Silksong won't - because the story hits harder.

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  • [–] 2 points 6 months ago

    Remaining sideplots still being playable has never sped me up. I get stuck in "side quest pergatory" as I'm worried I'm finishing the campaign too fast, from both a story perspective and from fearing I'm not leveled up enough.

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  • [–] 16 points 6 months ago

    This must be why I'm so chipper - I'm too ADHD to see my games through to the end! No I will not meet Hanako at Embers, I'll start another game and forget about it until I need the disc space back.

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  • [–] 12 points 6 months ago* (1 child)

    Only ever had this with Mass Effect. I think just the fact that it was a series I had played for years and the ending (albeit controversial) was final and left no "postgame" to play around with. Felt like a void.

    I only beat it after the Citadel DLC had already been released, which IMO was a much stronger send off to the series than the game itself was at launch, though that just made the real ending hurt more when I got around to it.

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  • [–] 11 points 6 months ago

    Mass Effect is the best/worst when it comes to this. It's such a good game, and you join up and befriend your squad, you go through so many things to get to the ending, and then it's over. You put down the headphones, you get up, and stand alone in your kitchen for 20 minutes, realizing that it is over.

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  • [–] 12 points 6 months ago

    Damn you to hell Tuberculosis! We were gonna farm mangos you sadistic fuck!

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  • [–] 8 points 6 months ago

    Expedition 33 ☹️

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  • [–] 7 points 6 months ago* (1 child)

    Depression after Baldurs Gate 3 and relief after Elden Ring.

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  • [–] 5 points 6 months ago

    Terranigma, Lufia II, and more recently, Tales of the Abyss all hit me hard. Oh, and To The Moon. Stray came close, but I also played Stray at a difficult time in my life.

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  • [–] 5 points 6 months ago (6 children)

    📑

    They conducted two studies involving 373 players

    🚮

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  • [–] 1 point 6 months ago (5 children)

    More like a hypothesis generating survey than an actual research paper. Even so, those are better numbers than a lot of other science headlines have (by orders of magnitude).

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  • [–] 1 point 6 months ago (4 children)
  • [–] 1 point 6 months ago (3 children)
  • [–] 1 point 6 months ago (2 children)

    What metric are you using to evaluate magnitudes for a hypothesis generating survey?

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  • [–] 1 point 6 months ago (1 child)

    My point is that a lot of papers that make headlines have participants numbering in the single or double digits, so this is at least better than that. Your point (I assume) is that a low number of participants should be viewed skeptically, and I agree with that.

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  • Video games give me a sense of purpose in a life where I feel I have none. When you lose that feeling, that's when you fall back on this shitty cyberpunk capitalist dystopia.

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  • [–] 3 points 6 months ago

    That's why i never finish a game

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