The map is procedurally generated and is filled with settlements populated by groups with procedurally generated languages, cultures and religions. This is still early days but I'm pretty happy with how things are going. The language generation still needs a bit of work (as does everything!), hence the weird city names

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[–] 4 points 7 months ago (2 children)

ok this is really cool. Procedural generation is always neat :D

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  • [–] 2 points 7 months ago (3 children)

    Looking like a solid base! What kind of game are you working on? 👀

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  • [–] [S] 4 points 7 months ago* (last edited 7 months ago) (2 children)

    I'm looking to make a kind of strategy game /RPG inspired by Crusader Kings and Mount and Blade. I'm still working out what I want it to be, but I think I'll go for it being set in the time of the first cities and city states.

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  • [–] 4 points 7 months ago (1 child)

    Sounds awesome! How are you handling the map rendering? I was trying to use NASA's heightmap data to render Earth but it was way too big for Godot to handle well

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