The map is procedurally generated and is filled with settlements populated by groups with procedurally generated languages, cultures and religions. This is still early days but I'm pretty happy with how things are going. The language generation still needs a bit of work (as does everything!), hence the weird city names

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[–] 4 points 7 months ago (1 child)

Sounds awesome! How are you handling the map rendering? I was trying to use NASA's heightmap data to render Earth but it was way too big for Godot to handle well

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