In short, I want to begin a hobby project on making a collection of offline games to pass the time with no nagging advertisements or micro transactions.

I would like a mix of puzzle-style games (Wordle, Sudoku, Solitaire, etc.) and more traditional games (Subway Surfers-style, that arrow game where you click while the bow is moving and you need to aim for the target)

I'm looking to focus on relatively easy to make 2D singleplayer games, since multiplayer and 3D will both add additional layers of complexity.

Anyone have any suggestions? Thanks!

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[–] 12 points 11 months ago

Check out Simon Tatham's Puzzles for inspiration. Mostly logic and puzzle games, but they seem in line with what you're thinking.

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  • [–] 11 points 11 months ago*

    Just remember quality over quantity.

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  • [–] 7 points 11 months ago* (2 children)

    classics like Snake, Puzzle Bobble, Angry Birds, etc. are worth emulating

    *edit: emulating as in coding your own version not literal emulation

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  • [–] 5 points 11 months ago

    Ball on a maze controlled with gyro - simple acceleration and friction physics, just design levels with hazard pits, walls, pins, bumpers etc.

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  • [–] 4 points 11 months ago (1 child)

    The helicopter game (though I guess now Flappy Bird would be the reference work) - http://arcade.flashgamearchive.com/game.php?game=Helicopter&m=0

    Bejewled style match-3 puzzle game.

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  • [–] 4 points 11 months ago*

    I've been thinking about attempting to make a foss Pokémon go like game, or walking focused virtual pet game, but without the dark patterns and monetization that constantly tries to separate you from your money

    Absolutely enormous amount of work for character/monster design though, so for now I've just been thinking about it occasionally and will try to doodle creature designs as I think of ones I think might be interesting

    At least gameplay doesn't need to be very complex

    I was thinking just a regular android app to make it easy to use the stepcounting activity api or whatever though, rather than using godot, unless I think of functionality it really needs an engine for

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  • [–] 3 points 11 months ago

    Minesweeper!

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  • [–] 3 points 11 months ago (2 children)
  • [–] 2 points 11 months ago

    Checkout merge maestro

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  • [–] 2 points 11 months ago
    [–] 1 point 11 months ago

    Drug Wars!

    Or y'know, a bowdlerized knockoff.

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