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godot-playfab – A Godot Extension To Easily Integrate PlayFab, a Cloud-Based Backend as a Service

Intermediate

Johannes Ebner

Today, all games – whether single or multiplayer – need a backend.

But game devs want to build games, not backends (well, with some very rare exceptions). Enter PlayFab, a free backend-as-a-service solution (up to 100k users). But how do you interact with it in your favorite game engine, Godot, with your favorite scripting language, GDScript?

In this session, we’ll show you how to leverage godot-playfab, the Godot/GSDScript SDK Johannes maintains, so you can make the most of it in your Godot game!

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[–] 16 points 3 years ago (2 children)

Today, all games – whether single or multiplayer – need a backend.

No, they don't

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  • [–] -1 points 3 years ago* (1 child)

    How do you keep track of the bazillions different variables then? Or maybe I should ask, what's your definition of a game backend?

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  • [–] 12 points 3 years ago*

    In the context of the talk, the backend is a web server. Do all single player games need a web server? No. If they wrote "Most games today", I wouldn't bother.

    Calling the engine + logic a game backend wouldn't be entirely wrong, but again, that's not the backend the talk will be about.

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  • [–] 4 points 3 years ago

    This reads like an ad for their plugin.

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  • [–] 3 points 3 years ago

    I've been waiting for this!

    • Samuel Beckett
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