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[–] 66 points 3 years ago (17 children)

Ladders are annoying as fuck in ships, that’s why. It’s essentially a mini cutscene you can rewind. Hell, even Minecraft has a better ladder system.

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  • [–] 27 points 3 years ago (10 children)

    I just boost pack up the hole, anyone actually trying to use the ladders would be silly

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  • [–] 10 points 3 years ago (8 children)

    Sure, but even that is a pain when you're trying to get through a ship quickly. And if there's 2 ladders stacked and you miss the ledge grab on the second? Chutes and ladders, motherfucker.

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  • [–] 3 points 3 years ago

    It sure is a bitch with two stacked ladders, I have a ship like that but everything on the third floor is just crew station habs with nothing I need to access, I kept all the important shit on the main level, that's all just stat boosting going on up there

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  • [–] 1 point 3 years ago (6 children)

    Y'all are actually walking through the ship and not just teleporting everywhere?

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  • [–] 4 points 3 years ago (5 children)

    I was before I discovered you can access the cargo hold from the pilots chair, but also I like to nap to refresh the xp boost before getting off the ship.

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  • [–] 2 points 3 years ago (4 children)

    Hold up! What? How do you access the cargo from the pilot chair?

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  • [–] 1 point 3 years ago* (3 children)

    Open your inventory and you can push a button to switch to the ship. It works anywhere on the ship. If you aren't sure which button opens the ship's cargo (I have it set to Q but I think that's a custom keybinding) it will say at the bottom of the inventory screen which button to press to open the cargo hold.

    You can also access the ship's cargo when interacting with merchants and sell things directly from the ship.

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  • [–] 2 points 3 years ago (1 child)

    Not just anywhere on the ship, have full access to the ship inventory to transfer to and from it if you're within ~250 meters of it which can be helpful if you grab too much in one of those places that'll let you land pretty close to a building or whatever

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  • [–] 14 points 3 years ago (2 children)

    I hate that you can't turn around or shoot from them, going up the ladder while three people are shooting you all nice and calm then turning around like a Terminator

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  • [–] 19 points 3 years ago (1 child)

    It should be stated for comparison purposes that you could shoot from ladders in Half-Life.

    25 years ago.

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  • [–] 1 point 3 years ago

    I use a balanced boostpack to get through the ladder holes and thus ascend the floors faster.

    One of these days, I want to create a ship that’s shaped suspiciously like the mothership from Homeworld (basically built like a tower rather than a flat building), just for kicks (and to test whether this tactic works with multiple floors in the same ladder chamber)

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  • [–] 35 points 3 years ago (2 children)

    Doesn't help that ladder animations, among others, are simply way too slow.

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  • [–] 24 points 3 years ago (3 children)

    I don't understand the trend of games making ladder animations super slow for ladders in places players are supposed to use often. Any game that instantly teleports you to the top or bottom of a ladder, regardless of how much it breaks immersion, gets an A in my book rather than spending 30 seconds climbing up one story in an area that I have to ladder to frequently

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  • [–] 21 points 3 years ago (10 children)

    I wish for 0g in ships while in space. Would fix many issues and make it more of a sim

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  • [–] 10 points 3 years ago (4 children)

    I wish you could turn it off but isn't the lore explanation the grav drive giving artificial gravity? Or did I Mendela effect something.

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  • [–] 1 point 3 years ago (3 children)

    They need to make up they're mind on grav drive being law or mechanic as when I remove all power from grav I'm still feet on the ground

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  • [–] 3 points 3 years ago

    Arguably, the grav drive and the artificial gravity in the ships are two separate subsytems. You power the grav drive, that's just charging it to jump. The artifical gravity seems to persist for as long as the power plant isn't completely destroyed.

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  • [–] 8 points 3 years ago (3 children)

    Mild spoilers. There's a few levels where it's zero g. Some random encounters where you raid a enemy ship, it's zero g and when you reach the captain's chair, you turn the gravity back on and all the doohickeys like pencils and mugs fall down in a really satisfying way.

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  • [–] 8 points 3 years ago*

    And here I am where I built my capital ship before restarting that had 4 ladders stacked on 1 area.....=_=

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  • [–] 6 points 3 years ago*

    Personally, I haven't really found a way to connect rooms above rooms in a way that uses the ladder position I actually want. Its just random, which is annoying because most of the time it doesn't give me a single ladder that connects all the floors, it connects 2 or 3 at one spot, another 2 at another, etc. It's fucking dumb. I mean, I could use the single room pieces for this, but that looks ugly and is otherwise totally unnecessary.

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  • [–] 2 points 3 years ago

    There's some weird bug with a ladder in one of my ships. There's a hole at the bottom of the ladder that drops down to the ground floor (with no corresponding ladder itself). This means I need to select the ladder from an angle or start climbing all over again.

    I might check this build out once I meet the requirements.

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  • [–] 1 point 3 years ago (2 children)

    "finally"? The came out 15 days ago. That's not that long

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  • [–] 1 point 3 years ago (2 children)