For example if you want pretty effects like areas being lit by projectiles will Compatibility provide lower of options than Forward+ ?

Can you use materials (normals, reflect, etc) on textures in Compatibility to have light show up as it's passing by?

I'm still getting a grasp on things, nothing serious yet, but I'd like to know what to expect and your experience. More of a food for thought type of question.

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[–] 5 points 3 years ago* (1 child)

4.2 will actually add glow effects in 2D but they only seem to be working in thr Forward+ renderer right now. I think some other effects like trails also don't work on the Compatibility renderer. Compatibility is mostly for webgames and GUI apps.

If your goal is to make a desktop game then there isn't much reason in not using the forward renderer.

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  • [–] 3 points 3 years ago (1 child)

    It seems like compatibility doesn't have some anti-aliasing modes or something when I've tried it, although idk about light effects

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