It's a bit sad how everybody talk about the new NTsync. Most games, like, 90% of them, are not bound by sync. You would get exactly no performance benefit in them. What's better about it is the correctness of the implementation, more programs will work under WINE as a result of switching to NTsync. It's a good thing, but media clearly seems to miss the point and only focus on a few cases where it would give an impressive performance benefit.
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24-678% uplift sounds incredible for CPU-bound games.
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Wondered if you typo'd the 678 until I read the article - damn! That's a heck of a range!
That's compared to default wine which doesn't have f-sync. Compared to proton there probably won't be much of a difference.
He's even though with himself
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