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submitted 2 years ago by [email protected] to c/[email protected]
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[-] [email protected] 87 points 2 years ago

To be fair, most of the cosmos in real life is literally empty. However, realism is overrated. The whole reason we play video games is because real life sucks.

[-] [email protected] 29 points 2 years ago

I mean, some of us play sci-fi games because we want to experience the reality that's still out of reach to us.

Not Bethesda products, of course, but, you know. Games.

[-] [email protected] 6 points 2 years ago

Unless it's a driving game. Arcade-style racers just aren't fun. You barely have to use the brakes (if at all), and the AI cheats. I much rather play a racing sim.

Otherwise I agree.

[-] [email protected] 7 points 2 years ago

I have a sim race setup in my living room and play ACC and compete in iracing events. That being said, you're not going to tell me Burnout Paradise isn't fun. It serves a purpose. I don't go into it looking for ACC level brake temperatures or tire wear, i go into it to drive 150mph around corners and smash into other cars.

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[-] [email protected] 46 points 2 years ago

I spent 20 hours exploring one solar system alone. Yea some planets are empty. Not many though. The complaints so far are really shallow.

[-] [email protected] 13 points 2 years ago

Man you can spend so much time digging through a base to find neat shit and story

shallow isn't what I'd call these complaints, I'd call them childish. I'm having a ton of fun

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[-] [email protected] 8 points 2 years ago

thIS gAme iS lIke a pUdDle cUz itS SHalLOw

[-] [email protected] 9 points 2 years ago

I've heard this phrase, or iterations of it, so many times over the years, especially in regards to space games, that I'm convinced the people spewing it constantly have absolutely no idea what a deep space game actually is. I think they're just there to complain regardless of how much depth there is.

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[-] [email protected] 31 points 2 years ago

That's at least a step up from No Man's Sky, which promised unexplored universes. It then delivered every planet already having a base of at least one alien race.

At this point I would welcome literal empty planets.

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[-] [email protected] 27 points 2 years ago

I really can’t decide if I agree or not. Only had a chance to play 4 hours or so. My main impression so far is the menus are clunky and I hate how reliant travel is on the menu system. Doesn’t feel like I’m actually piloting anything

[-] [email protected] 16 points 2 years ago* (last edited 2 years ago)

My argument for why landing on the moon wasn't boring is they actually got to pilot the ship, landing it safely on the surface. If the astronauts had a cut scene where they were suddenly landing safely just so they could then fast travel home, having nothing to do on the surface would've been far more of an issue.

[-] [email protected] 8 points 2 years ago

"We choose to go to the Moon in this game and do the other things, not because they are easy, but to watch the cutscene"

[-] [email protected] 15 points 2 years ago

I thought that fast-travel-via-menu was clunky too after 4 hours. Then I realized you don't need to use the menus to fast travel, it's just perhaps clunkier to do so from your cockpit. Aim at a planet, go into scan mode, then tap A and hold X (on controller). Here's a video demoing it.

There are several less than intuitive features in the game that I'm slowing discovering by paying more attention to the prompts at the bottom of the screen. I may have missed a tooltip but it seems this is a very common one based on negative feedback.

[-] [email protected] 14 points 2 years ago* (last edited 2 years ago)

The person that made FallUI (a solid UI mod for Fallout 4 that fixes inventory management amd other stuff) released a mod for Starfield's inventory last night.

https://www.nexusmods.com/starfield/mods/773?tab=description

[-] [email protected] 16 points 2 years ago

200 million dollar budget, as large as a summer blockbuster film, yet a dude with his free time fixed an issue that was the devs responsibility. Remind me why this game is $70?

[-] [email protected] 17 points 2 years ago

UI elements are usually designed to work on the lowest common denominator. Small screens, struggling cpus, etc. Modders don't care about any of that.

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[-] [email protected] 7 points 2 years ago

The people who're emotionally invested in something will almost always make something better than the developers themselves.

[-] [email protected] 7 points 2 years ago

Part of that is the ability to focus on improving on all of the work that already exists and the other part is being able to unilaterally make decisions while being emotionally invested.

Developers are often spending the majority of the time making sure whatever gameplay exists passes testing without breaking the overall compromise vision that is limited by time and money for deadlines. Companies don't allow enough time for polish and frequently have decisions made based on the added cost of labor and testing tha mods don't have since mods having bugs is an acceptable situation for people while a company putting out bugs is generally met with hostility. Different levels of standards and costs have a huge impact on why many mods vastly improve the game in ways that don't fit into the game development process.

Plus a lot of mods are focused on a specific part and don't appeal to the playerbase as a whole.

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[-] [email protected] 25 points 2 years ago* (last edited 2 years ago)

"Everyone's concerned that empty planets are going to be boring. But when the astronauts went to the moon, there was nothing there. They certainly weren't bored."

Um, yeah, because going to the moon was a novel thing in 1969. It isn't 360 years later. Reminds me of the Futurama pilot when Fry was excited to go to the moon and it was just another boring trip for everyone else.

[-] [email protected] 7 points 2 years ago

Also, they actually went to the moon, not play a game where they went to the moon, being on an empty moon would be way more thrilling of an experience than playing a video game.

[-] [email protected] 22 points 2 years ago

It's true, some of them ARE empty by design...but the problem is, a world with life on it in Starfield is barely more interesting than the barren rock. It is still almost ALL randomly generated, there just happens to be more wildlife to scan while you run across the boring landscape, and maybe an animal will try to kill you.

Oh, and the pointless radiant quest you get will be from a solar farm on the nice planet, instead of a mining platform on the barren one. There is very little difference.

[-] [email protected] 10 points 2 years ago

I do not understand Bethesda's insistence on "Radiant" quests.

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[-] [email protected] 13 points 2 years ago

I just played two hours and called it quits as I was walking, jumping, and hovering in "mid air" on Luna. No Sun to see, but the Luna Surface was .... illuminated and the features threw somehow shadows? Where is the light coming from? Why is there no conversation of moment? This is truly Skyrim in space.

[-] [email protected] 11 points 2 years ago* (last edited 2 years ago)

I feel like Starfield should have removed the space travel mechanics. It could instead have opted for Mass Effect style travel menu..

Also, they could have gone for a handful of highly detailed planets.

[-] [email protected] 7 points 2 years ago

I think the most fun I've had has been the spaceship building. I've only done a bit of space combat, but the spaceship builder while not perfect (like the inability to rotate parts) I quite liked.

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[-] [email protected] 10 points 2 years ago* (last edited 2 years ago)

If it was boring, nobody would want to visit the Moon or Mars IRL, and yet... People do want to do that. 🤷🏻‍♂️

Of course, in the game even the "empty" planets are not actually empty. There are plenty of POIs to find from wrecked spaceships to clandestine bases to naturally forming caves. You just can't find them without landing and walking around. Sometimes for hours, because the planet is huge and you can only explore it on foot.

[-] [email protected] 6 points 2 years ago

You understand there are scientific pursuits on mars and the moon IRL that don’t translate to Starfield in any shape or form, right?

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[-] [email protected] 8 points 2 years ago

Outer Wilds had a few planets but it was still fun

[-] [email protected] 8 points 2 years ago

The environmental storytelling was really good.

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this post was submitted on 05 Sep 2023
132 points (93.4% liked)

Starfield

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