FIFO and commit timing are big for gaming. IIRC the lack of those protocols was a big reason why devs didn't want to enable Wayland support for SDL3 at first.
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Focus solely on implementing session saving when?
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FIFO and commit timing are big for gaming. IIRC the lack of those protocols was a big reason why devs didn't want to enable Wayland support for SDL3 at first.
Focus solely on implementing session saving when?
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