It’s a fair point that the speed of a language is not everything, but that’s not my point. My point is that with C++, the programmer must often play a puzzle of avoiding common pitfalls with e.g. memory allocation - on top of the actual problem the programmer is intending to solve. This hurts productivity, because there’s so much more to be mindful about.
Both Rust and Go are more free from this kind of extra mental overhead. The programmer can focus more attention on the actual problem. This is probably why Google has observed that both Rust and Go developers are twice as productive than C++ developers.
Go makes the trade off of using garbage collectors, which is easier for programmers to work with but comes with extra performance cost.
Having a simple and verbose language is not necessarily a downside. I’d rather take a simple language over all the syntactic sugar that comes with Perl.