Swen describes how relieved his team was that they weren't going to be doing more Baldur's Gate, and even in BG3 development they talked about the difficulties of making 5E DnD work in a video game past 12th level. Larian clearly gave all they had for 6 years of development and they didn't chop it into DLC the way a lot of studios would have. In my mind it's like BG3 launched in "Game of the Year Complete Edition" with all DLC included.
Part of what made BG3 special was how excited the team was about working on it. I'm actually happy to hear they aren't going to try and force more content. I'm looking forward to seeing what they make with the ideas they're excited about next.