cross-posted from: https://sopuli.xyz/post/10062367

Apple Terminated Epic’s Developer Account

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[+] -17 points 2 years ago (13 children)

I said small, synonyms hobby, FOSS. It is an obstacle to be forced to pay money to Apple for the 'privelidge' of being able to install it on their devices.

It’s $100, basically a symbolic amount.

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  • [–] 17 points 2 years ago (4 children)

    Ah fantastic, can you give me $100? It's basically nothing, a symbolic amount.

    Signed, a disabled and unable to work guy who enjoys IT and programing

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  • [+] -8 points 2 years ago (3 children)

    Signed, a disabled and unable to work guy who enjoys IT and programing

    You don’t need to pay to develop an app, you only need to pay to put it in the store.

    So develop your app. If it’s any good, pay the $100, sell it in the store and it’ll pay for itself. It may even make you a little profit. If it’s not good enough for that, why does it need to be in the store?

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  • [–] 4 points 2 years ago (2 children)

    Some capabilities actually need a paid developer account even if you don’t plan to put the app on the store.

    The Capability library shows only the capabilities available to the target type and your program membership. If you are not a member of the Apple Developer Program, the capabilities you can add are limited.

    https://help.apple.com/xcode/mac/current/#/dev88ff319e7

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  • [–] 0 points 2 years ago (1 child)

    Some capabilities actually need a paid developer account even if you don’t plan to put the app on the store.

    Sure, but that is for capabilities where it makes sense. For example if your app wants to use iCloud.

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  • [–] 12 points 2 years ago (5 children)

    Good for you you have so much disposable income. Many hobby devs such as myself aren't so lucky, which is one reason why I don't make Apple apps.

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  • [+] -12 points 2 years ago (4 children)

    Good for you you have so much disposable income. Many hobby devs such as myself aren’t so lucky

    Go talk to some random people and ask them how much they spend on their hobbies, I bet you won't find many people who have a hobby that costs less than $100/year. It's a damn cheap hobby.

    which is one reason why I don’t make Apple apps.

    That's probably a good thing. I don't think we need more apps made by amateurs in the app store.

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  • [–] 12 points 2 years ago (1 child)

    What the hell is this condescending, elitist, gatekeeping nonsense? $100 is a lot of money for some people. Hell, in some countries, that's a sizeable chunk of someone's monthly salary. We should be encouraging and supporting developers from all backgrounds, not just ones that are middle/upper class from developed countries.

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  • [–] 1 point 2 years ago (1 child)

    Do people really write apps and maintain them as a hobby?

    Maintenance is the hassle, especially when your app needs to adapt to 3rd party changes.

    I've found a way to make a thousand people's life's a tiny bit easier, and it only costs me a couple of days per year, so I keep the apps running out of a sense of civic duty.

    Having to pay one off the most profitable companies in the world before I can provide that service seems weird.

    Like charging charity workers for the privilege of helping.

    I've just checked the apple app store. They is an lack of apps in my niche, the nearest available is significantly more basic, costs $3 and has only one review.

    And having said all that, Android's Play Store has been getting increasingly annoying with policy changes in recent years, and if it wasn't for the positive reviews I'd have abandoned the apps.

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  • [–] 1 point 2 years ago*

    Having to pay one off the most profitable companies in the world before I can provide that service seems weird.

    So your argument is that because Apple is very profitable they should give you free shit?

    Like charging charity workers for the privilege of helping.

    You realize that charity workers have to pay for all kinds of things, right?

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  • [–] 9 points 2 years ago (1 child)

    Naw.

    When I was a student or freshly qualified, $100/year would've been a lot.

    But it's more than just the money.

    I've coded hobby / small android apps. I was charged a one off fee of $25, and I can use my nice gaming PC with my lovely high end mouse and keyboard, and over the years I've used Windows and Linux to write the apps, both from a shared hdd.

    My apps aren't useful to the general public, but I've got a couple of decades experience in my field, and those apps are genuinely helpful to the people that use them.

    For apple, the last time I looked into it, I'd have needed a specific type of apple computer (one with an intel chip, couldn't compile on the cheaper non-intel chips).

    That automatically makes it a pain in the ass, I couldn't just use my normal PC for coding. I'd need to transfer assets to a network share or use a convoluted way of keeping the same assets updated on two computers, and look into ways I could use the same mouse/keyboard on both machines. Would using a splitter or KVM cause problems? Input lag when gaming? Would it need a power brick? Just finding the desk space for another PC case would mess up my speaker layout.

    It just adds unnecessary complexity, and to slap a $100 yearly fee on top is just insulting.

    Absolutely not worth my time for apps that would never make $100/year in sales (which after apples 30% cut, would need to be $142/year. Plus extra for taxes and occasional iMac upgrades).

    Maybe things have changed since then, but every time I use a small, niche app or find a wonderful free app, I wonder if it'll exist on apple.

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