▲ 764 ▼ ifn't (programming.dev) submitted 2 years ago by JPDev@programming.dev to c/programmer_humor@programming.dev 127 comments fedilink hide all child comments
[–] taanegl@beehaw.org 24 points 2 years ago (2 children) I'm just hoping this paves the way to code with Southern dialect iffun is == true iffun ain't == false permalink fedilink source hideshow 2 child comments replies: [–] timetravel@lemmings.world 21 points 2 years ago (1 child) May I introduce you to the joys of #define and creating your own horrible sub language permalink fedilink source parent hideshow 1 child comment replies: [–] frezik@midwest.social 6 points 2 years ago* That reminds me of an old paper about how to create a compilable C program out of old game ROMs. Decompile to assembly. Implement a bunch of #define statements that implement all the ASM statements. Now compile it to a native binary on whatever platform. Won't likely be faster or more accurate than regular emulation methods, but it's a neat idea considering that the source code on all this stuff was lost a long time ago. permalink fedilink source parent
[–] timetravel@lemmings.world 21 points 2 years ago (1 child) May I introduce you to the joys of #define and creating your own horrible sub language permalink fedilink source parent hideshow 1 child comment replies: [–] frezik@midwest.social 6 points 2 years ago* That reminds me of an old paper about how to create a compilable C program out of old game ROMs. Decompile to assembly. Implement a bunch of #define statements that implement all the ASM statements. Now compile it to a native binary on whatever platform. Won't likely be faster or more accurate than regular emulation methods, but it's a neat idea considering that the source code on all this stuff was lost a long time ago. permalink fedilink source parent
[–] frezik@midwest.social 6 points 2 years ago* That reminds me of an old paper about how to create a compilable C program out of old game ROMs. Decompile to assembly. Implement a bunch of #define statements that implement all the ASM statements. Now compile it to a native binary on whatever platform. Won't likely be faster or more accurate than regular emulation methods, but it's a neat idea considering that the source code on all this stuff was lost a long time ago. permalink fedilink source parent