See, I think I have a lot of that in my games, but it's an undocumented duty of the DM. D&D can be very stand-and-deliver if you're doing theatre of the mind combat without much scene-setting, but it also becomes very tactical and/or swashbuckling if you describe the area in detail. Or, even better, use visual aids like a battle map. It really all comes down to: the players can't swing from the chandelier if they don't know there's a chandelier.
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