What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

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[–] 8 points 2 years ago (2 children)

From the player's perspective this is a rough one as well. There's nothing more disappointing than to roll up a crafty character only to discover that the campaign has break-neck pacing to prevent rest spam, but also incidentally preventing any downtime for crafts.

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  • [–] 3 points 2 years ago (1 child)

    @HipsterTenZero @DrakeRichards

    Very much this. It's basically the "hacker movie" problem in tabletop form. Actual making involves a ton of time and most of it is boring (even if the results are amazing). It's very difficult to translate this into the pace of a story while still making it interesting. To do so you often have to engage in flights of complete fancy, like the competitive code writing scenes in hacker movies.

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  • [–] 3 points 2 years ago*

    Shadowrun does this right.
    The hacker sees a virtual representation of what the group faces, can interact with it in real time, and is in actual mortal danger along with everyone else, even while sitting at home.

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