4th edition had a lot of that, but it doesn't really fit for the dungeon crawler gameplay, which they were trying to make more possible again with 5th edition. Part of that story archetype is seeing resources whittled down as you get deeper and deeper into the dungeon, always wondering if you should go back up or if you should push deeper to get that big score. That's where the tension comes from for that style of play. Same thing for wilderness travel expedition-type games.
Those types of games aren't for everyone, but DnD 5th edition has always been about trying to be everything for everyone. "Everyone's 2nd favorite edition." indeed lol.