▲ 102 ▼ I just spent like 4 straight hours working on my game (hexbear.net) submitted 2 years ago by BeamBrain@hexbear.net to c/gamedev@hexbear.net 19 comments fedilink hide all child comments There are decades where nothing happens and there are weeks where decades happen
[+] BeamBrain@hexbear.net [S] 7 points 2 years ago* (last edited 1 year ago) (3 children) [deleted] permalink fedilink source parent hideshow 6 child comments replies: [–] NephewAlphaBravo@hexbear.net 7 points 2 years ago Shaders are a headache but so goddamn satisfying to see in action permalink fedilink source parent [–] JoeByeThen@hexbear.net 4 points 2 years ago (1 child) That's cool Lol not really.😅 Because.... I have no idea what I'm doing! Shaders are cool, but I never know what's gonna run right on the quest or just mess everything up. So I've not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup. permalink fedilink source parent hideshow 2 child comments replies: [+] BeamBrain@hexbear.net [S] 3 points 2 years ago* (last edited 1 year ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] JoeByeThen@hexbear.net 3 points 2 years ago Yeah, that's the hope.🤞 permalink fedilink source parent [–] Aabbcc@lemm.ee 3 points 2 years ago (1 child) What shaders have you been working on? Do you have a favorite effect you've made? I was struggling to sync game time and shader time in godot so I could make the effect that the health bar has a bit of an animation every time it takes damage permalink fedilink source parent hideshow 2 child comments replies: [+] BeamBrain@hexbear.net [S] 4 points 2 years ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[–] NephewAlphaBravo@hexbear.net 7 points 2 years ago Shaders are a headache but so goddamn satisfying to see in action permalink fedilink source parent
[–] JoeByeThen@hexbear.net 4 points 2 years ago (1 child) That's cool Lol not really.😅 Because.... I have no idea what I'm doing! Shaders are cool, but I never know what's gonna run right on the quest or just mess everything up. So I've not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup. permalink fedilink source parent hideshow 2 child comments replies: [+] BeamBrain@hexbear.net [S] 3 points 2 years ago* (last edited 1 year ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] JoeByeThen@hexbear.net 3 points 2 years ago Yeah, that's the hope.🤞 permalink fedilink source parent
[+] BeamBrain@hexbear.net [S] 3 points 2 years ago* (last edited 1 year ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] JoeByeThen@hexbear.net 3 points 2 years ago Yeah, that's the hope.🤞 permalink fedilink source parent
[–] JoeByeThen@hexbear.net 3 points 2 years ago Yeah, that's the hope.🤞 permalink fedilink source parent
[–] Aabbcc@lemm.ee 3 points 2 years ago (1 child) What shaders have you been working on? Do you have a favorite effect you've made? I was struggling to sync game time and shader time in godot so I could make the effect that the health bar has a bit of an animation every time it takes damage permalink fedilink source parent hideshow 2 child comments replies: [+] BeamBrain@hexbear.net [S] 4 points 2 years ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[+] BeamBrain@hexbear.net [S] 4 points 2 years ago* (last edited 1 year ago) [deleted] permalink fedilink source parent