It's finally here! The wait for Godot 4.2 begins...

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[–] 2 points 3 years ago

I can’t speak for the devs, but my feeling is that it would be a lot of work to maintain two systems in parallel, one multithreaded and one singlethreaded, especially for a niche platform.

Bevy does it this way (doesn’t support multithreading at all on the web), but that engine is much leaner.

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