It's finally here! The wait for Godot 4.2 begins...

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[–] [S] 1 point 3 years ago (1 child)

Having the option at least would be nice. I know the benefits of using sharedarraybuffers but right now there are a ton of websites that don't support it. Maybe in a year or two it could be standard.

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  • [–] 2 points 3 years ago

    I can’t speak for the devs, but my feeling is that it would be a lot of work to maintain two systems in parallel, one multithreaded and one singlethreaded, especially for a niche platform.

    Bevy does it this way (doesn’t support multithreading at all on the web), but that engine is much leaner.

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