▲ 288 ▼ Martials don't even get anything from a 5th level multiclass into another martial class (ttrpg.network) submitted 2 years ago by Golett03@ttrpg.network to c/rpgmemes@ttrpg.network 119 comments fedilink hide all child comments
[–] iAmTheTot@kbin.social 6 points 2 years ago (1 child) in dnd 5e permalink fedilink source hideshow 2 child comments replies: [–] kyle@lemm.ee 4 points 2 years ago (1 child) Can you elaborate? I really only have experience with 5e permalink fedilink source parent hideshow 2 child comments replies: [–] HipsterTenZero@dormi.zone 8 points 2 years ago* (1 child) Martial hybrids are fun and good in other systems. In D&D 3e, for example, its the complete opposite situation; martials can pick up cool tricks like dual wielding while progressing their accuracy and health, whereas casters lose a level of spell progression and gain a second track of spell progression thats about as strong as a lv 1 character permalink fedilink source parent hideshow 2 child comments replies: [–] Lazerbeams2@ttrpg.network 6 points 2 years ago Tbf, in 3.5 casters learned the same spells at different levels so they weren't exactly compatible. Martial classes mostly relied on feat picks and BAB (for extra attacks) while their individual features weren't really shared by other classes permalink fedilink source parent
[–] kyle@lemm.ee 4 points 2 years ago (1 child) Can you elaborate? I really only have experience with 5e permalink fedilink source parent hideshow 2 child comments replies: [–] HipsterTenZero@dormi.zone 8 points 2 years ago* (1 child) Martial hybrids are fun and good in other systems. In D&D 3e, for example, its the complete opposite situation; martials can pick up cool tricks like dual wielding while progressing their accuracy and health, whereas casters lose a level of spell progression and gain a second track of spell progression thats about as strong as a lv 1 character permalink fedilink source parent hideshow 2 child comments replies: [–] Lazerbeams2@ttrpg.network 6 points 2 years ago Tbf, in 3.5 casters learned the same spells at different levels so they weren't exactly compatible. Martial classes mostly relied on feat picks and BAB (for extra attacks) while their individual features weren't really shared by other classes permalink fedilink source parent
[–] HipsterTenZero@dormi.zone 8 points 2 years ago* (1 child) Martial hybrids are fun and good in other systems. In D&D 3e, for example, its the complete opposite situation; martials can pick up cool tricks like dual wielding while progressing their accuracy and health, whereas casters lose a level of spell progression and gain a second track of spell progression thats about as strong as a lv 1 character permalink fedilink source parent hideshow 2 child comments replies: [–] Lazerbeams2@ttrpg.network 6 points 2 years ago Tbf, in 3.5 casters learned the same spells at different levels so they weren't exactly compatible. Martial classes mostly relied on feat picks and BAB (for extra attacks) while their individual features weren't really shared by other classes permalink fedilink source parent
[–] Lazerbeams2@ttrpg.network 6 points 2 years ago Tbf, in 3.5 casters learned the same spells at different levels so they weren't exactly compatible. Martial classes mostly relied on feat picks and BAB (for extra attacks) while their individual features weren't really shared by other classes permalink fedilink source parent