I am not changing any of the window size parameters. They are all set in the project settings and I leave them alone. When I scale the window in runtime, everything scales exactly as I want it, so that's not a problem. Nowhere in my code do I set or change the size of any control node.
My main problem is the thing I pointed out in the video. In the "level_base" scene, the blue texture at the bottom keeps scaling up when running a totally different scene. The only thing I could see making these changes in the base_level scene, would be the base_level.gd script which is a tool script. But even that only puts textures in places and does not touch the scale or size of anything. Do you think this is an actual bug I should report, or is this just me doing something silly and that makes this problem occur?