Notable additions:

  • FSR 2.2 support

  • 3D shadows for the Compatibility renderer

  • A new lightmapping de-noiser

  • GDExtensions can now be reloaded in the editor (previously you had to close and re-open godot)

  • Lots more bug fixes and optimizations

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[–] 5 points 3 years ago*

The most notable 2d feature: Navmesh 2d baking! Put some static bodies in your scene, bake the navmesh and you're done. Also works with Tilemaps which already have collision in them.

Incredibly useful.

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