▲ 19 ▼ Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results (www.tweaktown.com) submitted 3 years ago by trifictional@lemmy.world to c/xbox@lemmy.world 10 comments fedilink hide all child comments The hype cycle for this game is really taking off.
[–] AlexanderTheGreat@lemmy.world 2 points 3 years ago (5 children) I didn't realize they made a new engine for this. permalink fedilink source hideshow 5 child comments replies: [–] trifictional@lemmy.world [S] 6 points 3 years ago (4 children) It’s not new, it’s just significantly revamped. Seems like they completely reprogrammed the visuals part of it but the part responsible for gameplay looks largely the same. permalink fedilink source parent hideshow 4 child comments replies: [–] Skiptrace@lemmy.one 4 points 3 years ago (2 children) Let's hope they fixed the Physics being tied to FPS. permalink fedilink source parent hideshow 2 child comments replies: [–] trifictional@lemmy.world [S] 3 points 3 years ago (1 child) With the addition of manipulatable gravity I would bet they also had to largely redo the physics system. permalink fedilink source parent hideshow 1 child comment replies: [–] AlexanderTheGreat@lemmy.world 2 points 3 years ago That would be fantastic if they did. permalink fedilink source parent [–] era@mander.xyz 1 point 3 years ago Well that's cool I guess. Though to be honest visuals are the last thing I look at in Bethesda games. Gimme that huge sandbox world (or should I say universe) with many things to do, places to go and people to talk to, all tied up together by fun RPG mechanics permalink fedilink source parent
[–] trifictional@lemmy.world [S] 6 points 3 years ago (4 children) It’s not new, it’s just significantly revamped. Seems like they completely reprogrammed the visuals part of it but the part responsible for gameplay looks largely the same. permalink fedilink source parent hideshow 4 child comments replies: [–] Skiptrace@lemmy.one 4 points 3 years ago (2 children) Let's hope they fixed the Physics being tied to FPS. permalink fedilink source parent hideshow 2 child comments replies: [–] trifictional@lemmy.world [S] 3 points 3 years ago (1 child) With the addition of manipulatable gravity I would bet they also had to largely redo the physics system. permalink fedilink source parent hideshow 1 child comment replies: [–] AlexanderTheGreat@lemmy.world 2 points 3 years ago That would be fantastic if they did. permalink fedilink source parent [–] era@mander.xyz 1 point 3 years ago Well that's cool I guess. Though to be honest visuals are the last thing I look at in Bethesda games. Gimme that huge sandbox world (or should I say universe) with many things to do, places to go and people to talk to, all tied up together by fun RPG mechanics permalink fedilink source parent
[–] Skiptrace@lemmy.one 4 points 3 years ago (2 children) Let's hope they fixed the Physics being tied to FPS. permalink fedilink source parent hideshow 2 child comments replies: [–] trifictional@lemmy.world [S] 3 points 3 years ago (1 child) With the addition of manipulatable gravity I would bet they also had to largely redo the physics system. permalink fedilink source parent hideshow 1 child comment replies: [–] AlexanderTheGreat@lemmy.world 2 points 3 years ago That would be fantastic if they did. permalink fedilink source parent
[–] trifictional@lemmy.world [S] 3 points 3 years ago (1 child) With the addition of manipulatable gravity I would bet they also had to largely redo the physics system. permalink fedilink source parent hideshow 1 child comment replies: [–] AlexanderTheGreat@lemmy.world 2 points 3 years ago That would be fantastic if they did. permalink fedilink source parent
[–] AlexanderTheGreat@lemmy.world 2 points 3 years ago That would be fantastic if they did. permalink fedilink source parent
[–] era@mander.xyz 1 point 3 years ago Well that's cool I guess. Though to be honest visuals are the last thing I look at in Bethesda games. Gimme that huge sandbox world (or should I say universe) with many things to do, places to go and people to talk to, all tied up together by fun RPG mechanics permalink fedilink source parent