this post was submitted on 18 Sep 2023
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Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

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The main target of the Godot Engine are game developers. But Godot's easy workflow and functional UI elements, makes it also a good fit for non-game applications. There are already some out there you may know, like Pixelorama, an Open Source 2D sprite editor.

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[โ€“] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Is there a good way to make a redux-like central state container in Godot?

(I'm sure there are many ways to do it but wondering if there is someone who has found a good practice for it.)

[โ€“] [email protected] 2 points 1 year ago

You could pretty easily do this as an autoload so it's accessible from anywhere. You could store the actual state as a dictionary or a resource, or even a whole db if you wanted depending on what you're storing.

It's a little old but looks like someone even implemented a redux inspired store! https://github.com/glumpyfish/godot_redux

No idea if that still works, but probably would be too hard to use it as inspiration or even update it to the latest 3.x version