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[–] 1 point 3 years ago* (2 children)

Thanks for the insight!
I assume you are talking about compiling a GDExtension using C or some lower level language, right? not C#
What I'm wondering is if it'd actually be more efficient to use C# than GDScript in Godot. Because I would have expected the opposite.

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  • [–] 2 points 3 years ago (1 child)

    @Ferk we’re using Rust with GDNative

    the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)

    C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference

    i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important

    great part about godot: you can run these languages side by side ✨

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