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[–] 84 points 20 hours ago (19 children)

lol holy fuck, this is going to be amazingly entertaining to watch crash and burn

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  • [+] -29 points 20 hours ago (18 children)

    This will be extremely painful unless you live in a very smart and protected community.

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  • [–] 41 points 20 hours ago (16 children)

    What…?

    I’m talking about watching Epic footgun theirselves into irrelevance and likely bankruptcy. What did you think I was talking about?

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  • [–] -4 points 20 hours ago (15 children)

    I'm not sure everyone is as anti AI as foljs on Lemmy. But I do see a general dislike for AI art, so they may be able to pull off AI-made logic, but if they use AI art, they will meet sime resistance

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  • [–] 39 points 20 hours ago (12 children)

    Cuck coded games and launchers are demonstrably awful.

    If you don’t understand why forbidding your employees to write any code manually as a matter of corporate policy is a deeply stupid idea, I feel pretty confident in saying that you’re clearly not a software engineer.

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  • [+] -28 points 20 hours ago (11 children)

    You have no clue what is or isn’t being developed with AI. That’s a fact.

    Enjoy the easy dunks if you must, but I would argue that most of the software you use today is being developed alongside AI.

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  • [–] 17 points 16 hours ago (6 children)
  • [+] -17 points 16 hours ago (5 children)

    So I can point at any software, and you can tell me whether it’s clean and blessed and pure vs coded with AI?

    Meme all you want if that helps you cope

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  • [–] 13 points 16 hours ago* (4 children)

    With a reasonable degree of accuracy, in most cases, yes, I can. I have been doing this for damn near 20 years.

    I cannot overemphasize how little I care about your opinion or pithy retorts.

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  • [+] -14 points 15 hours ago (3 children)

    You absolutely can not, regardless of how much code you’ve written, period stop.

    That’s preposterous, saying you know how any program comes together by looking at it?

    That’s delusion

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  • [–] 12 points 10 hours ago* (2 children)

    It's not, they are correct. There are so many telltale signs of AI code it's not even funny. The most obvious being the absolutely garbage comments that people invariably leave in. And the god awful naming of things.

    But it's more than that. If you're in this industry long enough, you get pretty good at reconstructing a real author's thought process when they wrote the code. Part of understanding code is understanding why it was written the way that it was, which means understanding how the author thought. Sure, there was plenty of garbage code and stupid thinking, but it was still thought and usually had its own kind of internal consistency. AI code has no thought process, no reason. It is pure mimicry, an amalgamation of millions of authors all at once. It has no internal consistency. It produces code no human ever would, because it doesn't make any fucking sense. It's like reading an alien language, where the constructs it produces are so aberrant to how any human would ever think that it could be nothing but an LLM.

    I definitely can't tell you everything about a piece of code by reading it, but I sure as hell can smell an LLM in it, because it fucking stinks.

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  • [–] 13 points 17 hours ago

    Companies have been very forthcoming with their AI use and development, actually.

    And you can tell when it starts getting used. Suddenly the UI will be replaced with the ubiquitous Clod™ look. Then the bugs and awful performance start rearing their head. If you use programs, it's plainly obvious that the quality of software over the last year has plummeted.

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  • [–] 10 points 17 hours ago (1 child)

    You have no clue what is or isn’t being developed with AI. That’s a fact.

    Except they do, because it says so in the article. It even says it in the title of the article if you're too lazy to open the link

    In an internal messaged reviewed by Bloomberg, a game director supposedly told staff there would be "no more hand-written code"

    Seems pretty straightforward to me.

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  • [–] 19 points 20 hours ago (1 child)

    I think most people react most strongly to the lack of quality in purely AI generated things. Especially art projects. No one likes buggy games and AI doesn’t change that. If they can manage to be one of the few to pull off a polished and successful game entirely generated by AI the I’d wager the actual backlash will be far more limited. But most people have now come across at least a few generated slop projects and they tend to leave a bad taste. So resistance to supporting the decision to go all in on something that has generally provided distasteful outcomes is to be expected, no?

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  • Precisely.

    I have serious and significant objections to how LLM codegen models have and are being created/trained, marketed, deployed, and used, for a whole litany of ethical, personal, and professional reasons.

    To my deep chagrin, I and my team have effectively been forced to start using those tools to expedite some of our work lately, largely due to the very fucky and understaffed state my team has been in for the better part of a year. So, yeah, I do use claude, and I am fully versed in how to get higher-quality output from it by including adversarial and specialist agents in workflows, and how to present goals in a way that you minimize nonsense and maximize targeted, incisive agentic changesets. But I always treat that agentic output as a draft, and wherever possible, give my workflows a manually, tightly coded baseline example to serve as a change template. I categorically refuse to yeet LLM output into a PR - in fact, there was a multi-month period earlier this year where a bunch of contractors were doing just that, and I consistently took the piss out of them - and after enough restatements to make it clear they weren’t listening and didn’t care, we fired three of them.

    There is a reasonable and incisive way to employ codegen tools, but you absolutely have to know what you’re doing, and you have to be conscientious about it.

    Fully cuck coding is generally a recipe for disaster, including horrifying security vulnerabilities, awful performance, and various exciting categories of bugs that can yield interesting prod issues and outages. It will tank your code quality if you let it - and worst of all, it will make you a worse engineer if you intellectually lean on it too much. Delegation of your critical reasoning and technical aptitude to the clankers is a great way to allow those skills to atrophy to an alarming degree, and on top of that, you will have a much shakier understanding of the systems you are building and supporting.

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