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[–] 7 points 4 days ago* (2 children)

If they're smart, they'll ask to put Tom Murphy's new Imposter Card system in, which basically allows any hardware to render highly complex scenes.

I'd say it's probably batter than Unreal Engines nanite system, which has never been performant.

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  • [–] 6 points 4 days ago (1 child)

    I didn't know what imposter cards were so I looked it up. For those who don't know, its an add-on that converts complex meshed into a shader that renders on top of a single face. Pretty cool technology. I wonder how it compares in performance. Do pure shader based approaches avoid the rendering cost of even a low LOD mesh?

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