Not really. Mid-2000s was the exact time when mainstream gamemakers discovered shaders, but the power of those was only enough for a rough filter thrown over everything. So, armed with the solution, developers looked for the problem that it would solve, and decided that making games look grittier is just what's needed. ‘Need for Speed: Most Wanted’ from 2005 was a major offender in this.
That was very much a repetition of the Great Browning of mid-late nineties, when textures got detailed enough that devs likewise sought to apply them as much as they could, and did that by using textures of dirty brown ground, scratched brown stone, and nicely looking brown wood. Particularly in FPS games like Quake 1—3. Can't really showcase the textures with smooth-looking walls in bright colors, and few people were gonna make dozens of assorted textures for a variety of environments.