I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[–] [S] 7 points 3 years ago

It's definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might've pushed me to using Git LFS. Having something that just works is liberating.

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