I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[–] 17 points 3 years ago (3 children)

"and it even adds the .gitignore for you!" I'm sold I hate trying to figure out what version of base gitignore I need for what version of Unity. Thank you for making this!

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  • [–] [S] 7 points 3 years ago

    It's definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might've pushed me to using Git LFS. Having something that just works is liberating.

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