Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

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[–] 15 points 3 years ago (7 children)

So if i want to ruin a developer, I only need to install and deinstall all day?

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  • [–] 15 points 3 years ago* (6 children)

    Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
    It doesn't solve the core problem, but it at least prevents install-bombing like you are suggesting

    https://www.eurogamer.net/unity-backtracks-slightly-on-plans-to-charge-developers-for-game-installs

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  • [–] 16 points 3 years ago (3 children)

    I'd be interested to know how they're going to track this? They'd need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.

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