▲ 1233 ▼ Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue (i.vgy.me) submitted 3 years ago by popcar2@programming.dev to c/gamedev@programming.dev 263 comments fedilink hide all child comments This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing) Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.
[–] ech@lemm.ee 2 points 3 years ago (4 children) wouldn't a simple firewall block solve that? permalink fedilink source parent hideshow 4 child comments replies: [–] Darkassassin07@lemmy.ca 3 points 3 years ago (3 children) Possibly, but can you expect an entire userbase, potentially millions of people, to: A) know about the problem B) care enough to do something And C) know how+be able to apply that block Especially when there's no effect for end users whether it does or doesn't go through. A significant portion of players won't bother. Enough that the ones that do don't really matter. permalink fedilink source parent hideshow 3 child comments replies: [–] ech@lemm.ee 1 point 3 years ago (2 children) To be clear, I'm specifically taking about pirated versions, which I figure the people using have enough interest in doing to know how or figure out how to do something like that, or even have it disabled at the start by the game crackers. permalink fedilink source parent hideshow 2 child comments replies: [–] Darkassassin07@lemmy.ca 1 point 3 years ago (1 child) When I started Pirating games, I was just a young broke kid that wanted to play some games. I didn't know about or even think to look into stuff like this; I just looked for working cracks. Even now, if I hadn't already known of this, I wouldn't think to look for it. permalink fedilink source parent hideshow 1 child comment replies: [–] ech@lemm.ee 0 points 3 years ago I'm just saying that, between standard users and pirates, the latter is much more likely to know about and act on something like this. And, like I said, it's also quite likely that the crackers themselves will have a workaround implemented from the start. permalink fedilink source parent
[–] Darkassassin07@lemmy.ca 3 points 3 years ago (3 children) Possibly, but can you expect an entire userbase, potentially millions of people, to: A) know about the problem B) care enough to do something And C) know how+be able to apply that block Especially when there's no effect for end users whether it does or doesn't go through. A significant portion of players won't bother. Enough that the ones that do don't really matter. permalink fedilink source parent hideshow 3 child comments replies: [–] ech@lemm.ee 1 point 3 years ago (2 children) To be clear, I'm specifically taking about pirated versions, which I figure the people using have enough interest in doing to know how or figure out how to do something like that, or even have it disabled at the start by the game crackers. permalink fedilink source parent hideshow 2 child comments replies: [–] Darkassassin07@lemmy.ca 1 point 3 years ago (1 child) When I started Pirating games, I was just a young broke kid that wanted to play some games. I didn't know about or even think to look into stuff like this; I just looked for working cracks. Even now, if I hadn't already known of this, I wouldn't think to look for it. permalink fedilink source parent hideshow 1 child comment replies: [–] ech@lemm.ee 0 points 3 years ago I'm just saying that, between standard users and pirates, the latter is much more likely to know about and act on something like this. And, like I said, it's also quite likely that the crackers themselves will have a workaround implemented from the start. permalink fedilink source parent
[–] ech@lemm.ee 1 point 3 years ago (2 children) To be clear, I'm specifically taking about pirated versions, which I figure the people using have enough interest in doing to know how or figure out how to do something like that, or even have it disabled at the start by the game crackers. permalink fedilink source parent hideshow 2 child comments replies: [–] Darkassassin07@lemmy.ca 1 point 3 years ago (1 child) When I started Pirating games, I was just a young broke kid that wanted to play some games. I didn't know about or even think to look into stuff like this; I just looked for working cracks. Even now, if I hadn't already known of this, I wouldn't think to look for it. permalink fedilink source parent hideshow 1 child comment replies: [–] ech@lemm.ee 0 points 3 years ago I'm just saying that, between standard users and pirates, the latter is much more likely to know about and act on something like this. And, like I said, it's also quite likely that the crackers themselves will have a workaround implemented from the start. permalink fedilink source parent
[–] Darkassassin07@lemmy.ca 1 point 3 years ago (1 child) When I started Pirating games, I was just a young broke kid that wanted to play some games. I didn't know about or even think to look into stuff like this; I just looked for working cracks. Even now, if I hadn't already known of this, I wouldn't think to look for it. permalink fedilink source parent hideshow 1 child comment replies: [–] ech@lemm.ee 0 points 3 years ago I'm just saying that, between standard users and pirates, the latter is much more likely to know about and act on something like this. And, like I said, it's also quite likely that the crackers themselves will have a workaround implemented from the start. permalink fedilink source parent
[–] ech@lemm.ee 0 points 3 years ago I'm just saying that, between standard users and pirates, the latter is much more likely to know about and act on something like this. And, like I said, it's also quite likely that the crackers themselves will have a workaround implemented from the start. permalink fedilink source parent