I'm currently watching a Marvel Wolverine review bash video, as this is the cool thing to do right now. I don't even own a Playstation 5. Why do I watch that video? Well first its a creator I like to watch and scondly, I am fascinated by the topic of not liking AAA games. Sometimes games aren't bad, if the price is good. So the game isn't actually that bad if you wait for a sale? Usually ratings are tied to the price of the game, and sometimes not.

And it got me thinking... we need a rating that does exactly that, a price recommendation when the game is worth to buy. In example an old classic might get a good rating, because the game itself and the emulation is good. But it might have a too high of a price and they did not add features or updated it to modern audiences, that it feels like a useless "remaster". Or a game itself feels redundant, because there are better options for cheaper price, then the worth it price could be low. But that does not mean the game itself is bad, regardless of its actual price.

Some personal examples with games on Steam (I will round up prices to have whole numbers only):

Final Fantasy 7 (original version, not remake)
Rating: 10/10
Worth the Price: 10 €
Price on Steam: 13 € (currently under 6 €)

Final Fantasy 7 Remake Intergrade
Rating: 9/10
Worth the Price: 30 €
Price on Steam: 40 € (currently 10 €)

I just noticed that I evaluated the worth price higher, because I purchased the games when it was more expensive. What do you think?

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[–] 6 points 3 days ago (2 children)

How much money a game is worth matters far less than how much time it's worth. Most people have very limited time to play games, more so than they have limited money.

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  • [–] 0 points 3 days ago

    Ok but require and can accommodate are very different values. I don't like mmorpgs anymore because I know I'll never get close to completing it but love a good open world game that allows me to sink at least 150 hours into exploring.

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  • [–] [S] -1 points 3 days ago

    I 100% agree here. It's just another important thing that is lost in a simple rating.

    How much you like a game - Rating: 10/10
    How much worth a game is - Price: 30 Euros (or Dollars)
    How much time it requires - Time: Lots of?
    

    I think the time aspect is the hardest thing here.

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