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[–] 2 points 3 days ago (2 children)

I upvoted you. Catan is worse than Monopoly for me, and I hate Monopoly with the burning heat of a thousand suns.

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  • [–] 3 points 2 days ago (1 child)

    Played a game of Catan for the first time in years over the weekend. Two players spent most of the game with the thief on their settlements, and the rest of the game with no good rolls. I think the end score was 3/4/7/10.

    There are just so many better games out there that dont do what Monopoly and Catan do so well: pick a winner by chance, and punish the losers for not being luckier.

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  • [–] 4 points 2 days ago

    This is exactly my issue with Catan. It suffers from a severe snowball effect disguised as strategy. If you have as few as three unlucky rolls especially when paired with a poor initial placement, you are mathematically locked out of the game. You end up trapped as a "zombie player": unable to win, unable to meaningfully impact the outcome, but socially obligated to sit at the table for another 45 minutes asking, "Anyone want some sheep?" and occasionally getting a pity trade from the more empathic players at the table.

    Meanwhile, the player who got lucky early on praises himself (because it's always a guy doing this!) for his "strategic genius," when in reality, the game's mechanics simply rewarded his initial dice rolls.

    Like Monopoly, Catan has neither catch-up mechanics, nor any meaningful alternate routes to victory, meaning a bad start basically dictates a long, agonizing, and ultimately unfun endgame for all but the lucky one or two.

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