cross-posted from: https://lemmy.zip/post/68873773

Crossposting as it was suggested to me. My game uses OSM data, with as much as possible cut out then compressed. For example the map of Austria I offer is a one time 57 MB download. Bigger countries are subdivided.

Data is under 10 GB for world wide coverage, so I can host it for free on Cloudflare :)

It took quite a while, but it's finally out. Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 💚

General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).

General roadmap right now:

  • Adding achievements
  • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
  • More minigames and improving the existing ones
  • And of course bugfixes, please let me know if you run into issues :)

For any questions and suggestions I'm always available!

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[–] 2 points 2 weeks ago* (4 children)

(ios) I took this on a long walk the other day and am really enjoying it! Gathering ingredients to make potions to grow my homestead is surprisingly rewarding.

The mini games where you break the strands and the grinder encounter are still confusing to me.

The brewing mechanism is cute and I love the pestle. Mining game is pretty satisfying. Love the mushroom picking.

I shared with some friends and family, thanks for putting something nice into the world that isn’t secretly mining us for information:)

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  • [–] [S] 1 point 2 weeks ago (3 children)

    Hey, lovely that you enjoy it 💚

    "Break the strands", do you mean the plants minigame where you cut the dotted branches? Or the essence minigame with the glowing wisps floating around?

    The grinder has two parts: First you break an ingredient ball (the ingredient you put in), it splits up into all its effects. So a 3x Healing, 2x Cure, 1x Confusion ingredient would split into 6 balls. You can either crush the effect balls (with some speed, but careful angle) against the mortar edge to destroy them. Or you push them down and out to collect them for your end result.

    The best way to use it is to make 9x powders, so you put in some ingredients with 3x of what you want, like 3x Healing, destroy all other effects they might have and you get a 9x Healing powder. Some players go crazy with that, if you put three of those into a brew you already get 27x Healing on a single potion. Plus the various skills and buffs you can add it can go as high as 39x Healing (roughly, I probably forgot something again) :)

    And then you buy the Merchant buffs (blue faction) and could sell a potion for up to 800 gold at once. But that's really min-maxing and not necessary at all.

    Let me know what other minigame you have an issue with, maybe I need to improve the tutorial!

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  • [–] 2 points 2 weeks ago (2 children)

    The glowing wisp one is the other one I’m still not sure about, next time I run into the grinder I’ll try to follow your instructions carefully:) I think I didn’t understand that you’re supposed to push them “down and out,” my instinct was to treat it like the pestle. I also didn’t think about it being useful to destroy an effect sometimes! I probably won’t start maxing anytime soon, I enjoy puttering around.

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  • [–] [S] 1 point 2 weeks ago (1 child)

    The wisp one works like this: You start swiping anywhere you want and have to swipe through the current active wisp, while avoiding all other wisps.

    If you keep your finger down you can do it all in one long swipe, going from wisp to wisp while avoiding the others.

    You are allowed to raise your finger (if you can't avoid a wisp), but then your swipe has to touch the previous wisp again before you can collect the current target. As a hint the previous wisp has a ripple effect whenever you start swiping to guide you there.

    I hope this helps! 💚

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  • [–] 2 points 2 weeks ago

    I think I had the concept roughly correct from what you described, so it’s probably a skill issue! I will keep at it. I kind of like some of the games being a bit difficult to execute perfectly, so don’t handhold us TOO much:)

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