Except it's not. There's no summing. There's no score at all.
I understand the concept of you only thinking about it once (causing a single loss) and devising methods to maximize the amount of losses you will incur in others, but the "game" doesn't have mechanics where that matters. It's similar to other non-score keeping games like the circle game, but that one has a cost for losing (getting slugged) and a "benefit" of winning (getting to play torture your friend).
I realize I'm deep into pedantry with this topic and am ruining fun by analyzing it so much, I just never saw the appeal or where the fun is with this one.