This goes beyond just graphical changes, any mechanics that’d you’d love to see get more fleshed out or quests get expanded? Does not have to be realistic!

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[–] 7 points 3 weeks ago (2 children)

if its anything like the oblivion remaster - while great, i dont believe it changed any underlying systems

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  • [–] 5 points 3 weeks ago* (1 child)

    It changed a good bit actually. You always gain 4 points in a stat (other than Luck) when you choose to level it, instead of it depending on how many related skills you raised since your last level. Fatigue is no longer part of the melee damage calculation, which means you can spam attacks without reducing your damage, but magic effects that raise your maximum Fatigue no longer give a damage bonus. Agility no longer affects your chance to be flinched when hit. The way difficulty settings are implemented changed from a slider to four set difficulties, and a bunch of enemies that were really tanky or had damage that was stronger than expected for their tier got nerfed. Also the new combat animations affect attack timing and weapon reach. There's definitely some other stuff I'm forgetting, too.

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  • [–] 3 points 3 weeks ago (1 child)

    The problem is that it's bad enough that I had a crash several times in not that many hours and they stopped updates completely after a few patches with tons of known bugs left.

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  • [–] 3 points 3 weeks ago

    I'm really annoyed that they never fixed the bug where detail columns (and thus their related sorting options) disappear from the inventory sometimes and you can only get them back by relaunching the game. Also the one where adding items to containers makes them disappear in the menu and the only way to get them back is to press the "take all" button.

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