41

Over the past 2 months I've been working on a stream overlay for my streams implemented in @godot, and last night I finally got animated emotes working which has been the biggest hurdle to making the app usable on stream!

you are viewing a single comment's thread
view the rest of the comments
[-] kybean@furry.engineer 8 points 1 week ago

@onlinepersona Yes, the exported app will be fullscreen transparent and be captured by OBS. So it *is* an overlay for OBS, not totally sure what you mean there.

I made my own app bc I don't like the other overlay suites I've tried and wanted something tailored to my needs and wants, and making it myself is how I achieved that.

[-] onlinepersona@programming.dev 2 points 1 week ago

So it *is* an overlay for OBS, not totally sure what you mean there.

It's possible to make plugins for OBS that run in it. Animations and things then happen within OBS itself. It allows you to make new transitions and play animations and such. There's existing plugins that embed a browser with CEF, so you can put a div at a certain location, put in an image, and then remove it again with JS and CSS.

But, I imagine doing with godot is also less resource intensive than running a full browser. Is yours opensource?

[-] kybean@furry.engineer 4 points 1 week ago

@onlinepersona i see what you mean now, it is not an obs plugin directly no. I do not enjoy web dev so using the browser plugin source is a no from me. Idk if running Godot is less resource intensive, performance is not really something I'm worrying about at this stage though it will be later.

It is open source in the sense that the source code is openly available, however it is a personal project, it doesn't have a pretty README or documentation about how to use it, and I make 0 promises about fixing open issues/merging prs. If you wanna look anyway it's here:
https://codeberg.org/ky-bean/show-beans

[-] onlinepersona@programming.dev 2 points 1 week ago* (last edited 1 week ago)

Your definition of opensource fits mine ๐Ÿ˜‰ No need for it to be a professional project that runs ok everybody's computer with all kinds of bells and whistles.

Thanks for sharing. It'll help me learn more Godot.

P.S codeberg! Yay!

this post was submitted on 04 Aug 2026
41 points (100.0% liked)

Godot

7827 readers
11 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 3 years ago
MODERATORS