Over the past 2 months I've been working on a stream overlay for my streams implemented in @godot, and last night I finally got animated emotes working which has been the biggest hurdle to making the app usable on stream!

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[–] [S] 4 points 2 months ago (1 child)

@onlinepersona i see what you mean now, it is not an obs plugin directly no. I do not enjoy web dev so using the browser plugin source is a no from me. Idk if running Godot is less resource intensive, performance is not really something I'm worrying about at this stage though it will be later.

It is open source in the sense that the source code is openly available, however it is a personal project, it doesn't have a pretty README or documentation about how to use it, and I make 0 promises about fixing open issues/merging prs. If you wanna look anyway it's here:
https://codeberg.org/ky-bean/show-beans

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  • [–] 2 points 2 months ago*

    Your definition of opensource fits mine 😉 No need for it to be a professional project that runs ok everybody's computer with all kinds of bells and whistles.

    Thanks for sharing. It'll help me learn more Godot.

    P.S codeberg! Yay!

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