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[–] 2 points 1 month ago (1 child)

I feel your pain with the lock system in Sea of Stars. Sometimes you can only get it 80% power and just take the damage. There was a point early in the game where I was low on items and HP. I knew I would die in the next regular fight. I died and backtracked to craft more healing items from fish to get me over the hump.

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  • [–] [S] 3 points 1 month ago

    I have a lot of issues with it.

    • If you try to break locks, to usually have to save your abilities/empowered attacks to be able to do that in the number of turns provided. Enemies also take reduced damage while channeling locked abilities (60% reduced in my game). So you're encouraged to save all your strongest damaging abilities for when enemies take the least damage, making fights a slow awful grind.

    • Alternatively, ignore breaking locks, and save abilities for when enemies aren't locked. Finish fights way faster, but the lock abilities are really strong and punishing.

    • Enemy locks aren't staggered, multiple enemies will use lock abilities at the same time, making breaking them impossible and sometimes leading to impossible fights due to RNG.

    • Enemy locks sometimes require damage types that haven't been unlocked yet (ie requiring poison before you get a poison character).

    Just overall the lock system is supposed to add carefuld decision making to combat about what abilities to use and who to prioritize, but I feel like it almost never works out that way, and instead just makes combat really slow and unfun.

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