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[-] MonkeMischief@lemmy.today 1 points 16 hours ago

Maybe OP in this thread really does need that sweet Unreal graphics and VFX firepower. Indeed, a lot of people use Unreal just for rendering out 3D projects!

But I can't help but laugh at all these aspiring indies in my camp, who are learning, haven't released anything, etc...clamoring about "But the GRAPHIC CAPABILITIES THO."

Like, are you and a few pals gonna release something to rival Naughty Dog or Treyarch or Rockstar's very best work? 'Kay, MIGHT have a point.

Otherwise, Godot is more than fine, and casual observers really really don't give it enough credit for how well it handles 3D.

[-] Mangoholic@lemmy.ml 2 points 9 hours ago

Its really not about the graphics, but the workflow and flexibility of the tools. Niagara is so well done compared to the Frankenstein approach you have to build godot vfx with.

[-] MonkeMischief@lemmy.today 1 points 44 minutes ago

Fair! I haven't specifically dealt with VFX yet, but I have no problem taking your word for it.

I was more trying to counter this weirdly persistent myth from bygone days that Godot's 3D capabilities are somehow jank and underbaked, just because maybe in terms of raw, niche benchmarks, it isn't a 1:1 rival to Unreal's Nanite or something.

It's as if garage/bedroom-studio indies are worried they'll invest effort into the engine and scripting language and make a great fantastic game except...!

Their incredible AAAA (unoptimized) Blender artwork they made all by themselves won't import or render properly so the whole thing will be a wash. Lol

I'm sure workflow could always be improved, but indies should absolutely not be scared to use Godot for 3D projects. :p

this post was submitted on 27 Jul 2026
665 points (99.6% liked)

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