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[-] MonkeMischief@lemmy.today 3 points 16 hours ago* (last edited 16 hours ago)

GDQuest has this awesome little intro course / program they coded in Godot itself which is pretty rad.

https://gdquest.itch.io/learn-godot-gdscript

(Fun trivia: the Godot editor itself...is a Godot program. 🤯)

Give it a shot and see what you think! :)

Also of note: KidsCanCode and GameDev.tv are fantastic for beginners as well.

I'm still quite the awkward newblet with coding, but I've been taking GDQuest's "From Zero" courses and they're awesome. They've had a huge hand in shaping the current engine documentation and stuff too.

Hope that helps you get started a bit more confidently! :)

[-] derpgon@programming.dev 2 points 15 hours ago

I love when something is technically written in itself. Look at GCC (C compilator) - it is written in itself (although it was written in Assembly in the beginning). It just feels like a great feedback loop.

[-] Malgas@beehaw.org 1 points 6 hours ago

That's is actually pretty common for programming languages. You first write a minimal compiler in some other language that only implements the features necessary to compile the full version, written in its own language, then you use the full compiler to recompile itself.

[-] vrighter@discuss.tchncs.de 2 points 6 hours ago

it's called bootstrapping. I agree it's a very interesting concept

this post was submitted on 27 Jul 2026
662 points (99.6% liked)

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