▲ 1223 ▼ Discrimination lawsuit rule (thelemmy.club) submitted 1 month ago by VetOfTheSeas@discuss.online to c/onehundredninetysix@lemmy.blahaj.zone 178 comments fedilink hide all child comments
[–] ThisUsernameKillsFascists@piefed.social 30 points 1 month ago (1 child) To sell more Macs permalink fedilink source parent hideshow 2 child comments replies: [–] 0x0@lemmy.zip 1 point 1 month ago (1 child) I was hoping for a technical explanation. I can cross-compile on Linux to Windows. Why must i develop for Mac on a Mac? permalink fedilink source parent hideshow 2 child comments replies: [–] ADTJ@feddit.uk 8 points 1 month ago* (2 children) You can develop the app (as in write the code) on any platform but Apple made it so iOS apps can only be compiled from Apple devices. There's no particular technical reason I'm aware of just they've designed their proprietary compiler that way and haven't released it cross platform. permalink fedilink source parent hideshow 4 child comments replies: [–] piccolo@sh.itjust.works 2 points 1 month ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 3 weeks ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent [–] 0x0@lemmy.zip 2 points 1 month ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent
[–] 0x0@lemmy.zip 1 point 1 month ago (1 child) I was hoping for a technical explanation. I can cross-compile on Linux to Windows. Why must i develop for Mac on a Mac? permalink fedilink source parent hideshow 2 child comments replies: [–] ADTJ@feddit.uk 8 points 1 month ago* (2 children) You can develop the app (as in write the code) on any platform but Apple made it so iOS apps can only be compiled from Apple devices. There's no particular technical reason I'm aware of just they've designed their proprietary compiler that way and haven't released it cross platform. permalink fedilink source parent hideshow 4 child comments replies: [–] piccolo@sh.itjust.works 2 points 1 month ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 3 weeks ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent [–] 0x0@lemmy.zip 2 points 1 month ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent
[–] ADTJ@feddit.uk 8 points 1 month ago* (2 children) You can develop the app (as in write the code) on any platform but Apple made it so iOS apps can only be compiled from Apple devices. There's no particular technical reason I'm aware of just they've designed their proprietary compiler that way and haven't released it cross platform. permalink fedilink source parent hideshow 4 child comments replies: [–] piccolo@sh.itjust.works 2 points 1 month ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 3 weeks ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent [–] 0x0@lemmy.zip 2 points 1 month ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent
[–] piccolo@sh.itjust.works 2 points 1 month ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 3 weeks ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent
[–] urushitan@kakera.kintsugi.moe 1 point 3 weeks ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent
[–] 0x0@lemmy.zip 2 points 1 month ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent