I am not savvy in hardware space, but I'm speculating it can, for some reason, affect agressive trottling behavior of your CPU when it peaks. This causes evaiding correct evaluation of set conditions for said trottling that usually surprises these games enough to crash when their load becomes too high to handle. CPU doesn't turn into potato to save itself, thus games don't find themselves in the situation when it downsizes resources ready to use.
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