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[–] 96 points 2 months ago (12 children)

They say this at the same time as they are dropping a bunch of developers and saying they are focusing on AAA titles. What the hell does this company want? If you want billions of people, you want the casual market. Do they have some kind of sci fi dream of everyone on the planet playing some mega MMO? It's not going to happen

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  • [–] 50 points 2 months ago (6 children)

    You get a billion users on FarmVille type shit.

    Why? You can put FarmVille in a browser or phone in front of a billion users.

    They’re going to need to sell a lot of X boxes to get AAA size games in front of people.

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  • [–] 32 points 2 months ago (2 children)

    The math does not even work with casual mobile games: MS owns King and hence Candy Crush, one of the most popular casual mobile games ever. At its peak Candy Crush had 293 million active monthly (!) players. So even if one is generous, those numbers comes down to some 10 million daily user. They want games that are the equivalent of 100 Candy Crush-es. It is pure folly.

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  • [–] 25 points 2 months ago

    That's not how daily versus monthly works. If a user logs in for 30 days out of the month they are a single user. I'd guess that 300 million monthly is closer to 40 million daily. Still ridiculous and not close to a billion but a noticable difference.

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  • [–] 13 points 2 months ago (2 children)

    This tells me that Xbox is trying to pivot to mobile games.

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  • [–] 14 points 2 months ago (1 child)

    You guys have phones right?

    I don’t think there’s any way this works out AND Xbox lives. I do remember my old Windows Phone with my little Xbox avatar guy waving to me as I open sudoku. I guess that’s what Xbox becomes.

    But I don’t know this’ll work.

    I guess you have to look if LoL Wild Rift was a success, because that would be the closest thing to a template for this.

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