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submitted 5 days ago by Salamence@mander.xyz to c/gaming@lemmy.ml

cross-posted from: https://hexbear.net/post/8882542

It's a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That's a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I'm not sure that game studios are ready to accept it.

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[-] jtrek@startrek.website 13 points 5 days ago

The problem has never ever ever been words per minute. That is a completely irrelevant metric. A distraction.

Anything the AI produces is going to need to be evaluated by a person, and that is a more difficult, less rewarding task.

And if it doesn't need to be reviewed by a person because it's magically flawless, that's extremely anti-labor so fuck that.

[-] AldinTheMage@ttrpg.network 8 points 5 days ago

It's harder to review code than to write code. On our team reviewing has always been the bottleneck. Faster output would actually make things harder in some cases.

this post was submitted on 28 Jun 2026
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